Talk:Armor/@comment-23.118.254.146-20150110073326/@comment-26293562-20150409050301

Lets get into this more detailed:

Mark-6

Lvl 2: 20% more sniping damage

This perk is borderline useless, black mambas one shot 95% of the time...

Lvl 4: bullets have a 10% chance to pierce shields

Now this one is useless... For the reason above black mambas 95% one shot. And if you don't know how game mechanics work, if the shot does more damage then the shield can handle, the shield is instantly taken out and doesn't absorb any damage. Since health most of the time is more then you shield, this perk isn't useful 99.99% of the time.

Lvl:6 After a reload you have 3 guaranteed crit hits

This perk is useful. Even though most of the time you should be hitting headshots with a sniper, this is a good insurance perk. It also works decent with pistols

Santa: Lvl 2: 100% more gold in the game

100% of people who have this perk.... Have been in a gold room. Utterly useless

Lvl 4: 75% of dropping loot on death.

Mediocre perk. Gold is abundant. So are screwcaps. Only 7.5% of drops are tcrystals

Lvl 6: Skill: gain 75% of your health back, resets on a kill.

Useful. You can easily kill a nooby and just like mark-6 reload-crit perk this is an insurance perk but even more useful. When your about to die you just pop this skill and bam.. You can get right back into the action.

Overall Santa is better. Better perks. Better shield and health. Looks more badass. There's no argument to be made here